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Troll

Huge, rangy humanoids with lumpy grayish-green skin and regenerative powers

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class16
Hit Dice6*
Number Appearing1d8, Wild 1d8, Lair 1d8
Attacks2 claws/1 bite
Damage1d6/1d6/1d10
Movement40'
Save AsFighter: 6
Morale10 (8)
XP555
Treasure TypeD

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Trolls are huge, rangy humanoids with lumpy skin that is a dull grayish green in color. They stand up to 9 feet tall despite having a rather hunched posture, and may weigh as much as 600 pounds. Their skin is rubbery and slightly damp to the touch, and they have long sharp black claws and long sharp white teeth. Trolls have a disconcerting tendency to smile toothily most of the time, as if their brutal lives are the most entertaining thing imaginable.

Trolls speak a primitive language, and are often fluent in Goblin, Hobgoblin, Orc, Ogre, or Giant depending on which of these species live nearest them. A few (20% or so) speak Common.

Trolls are hateful creatures, reveling in combat and bloodshed. Though trolls could easily use a variety of weapons, they much prefer the sensation of flesh being rent by their teeth and claws.

Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
Old-School Essentials Classic Fantasy
Armor Class4 [15]
Hit Dice6+3* (30hp)
Number Appearing1d8 (1d8)
Attacks2 Γ— talon (1d6), 1 Γ— bite (1d10)
THAC013 [+6]
Movement120' (40')
Saving ThrowsD10 W11 P12 B13 S14 (6)
Morale10 (8 fear of fire)
AlignmentChaotic
XP650
Treasure TypeD

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Intelligent, wicked, 8’ tall humanoids with emaciated, rubbery bodies. Consume the flesh of other humanoids. Dwell underground, in barren wilderness, and in the ruined homes of former victims.

Special Abilities

Regeneration: 3 rounds after being damaged, start regaining 3hp per round. Severed limbs reattach.
Return from death: If killed (0hp), will regenerate and fight again in 2d6 rounds.
Fire and acid: Cannot regenerate damage from these sources. The only way to permanently kill a troll.
Fear of fire: Morale 8 when attacked with fire or acid.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class4
Hit Dice6+6
Number Encountered1d12
Attacks3
Damage1d4+4/1d4+4/2d6
Move120-ft
AlignmentChaotic evil
IntelligenceLow
XP6/525+8/hp
SizeLarge (9-ft+ tall)
FrequencyUncommon
Lair40%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Trolls are vile, putrid creatures found in almost any climate. They can attack up to three opponents at a time using their powerful limbs to claw and their wicked teeth for biting. After three rounds of combat, their innate regeneration ability will start working, recovering 3 hit points per round. Their ability to regenerate even allows detached limbs to reattach to their body. Severed limbs will even continue to attack foes independently. A troll can only be truly destroyed by fire or acid, and these type of damage cannot be regenerated.

Description: The hides of trolls are a sickly green or grey and they have cold black eyes.

Treasure: Lair 1d8Γ—1,000 cp (10%), 1d12Γ—1,000 sp (15%), 1d8Γ—1,000 ep (15%), 1d6Γ—1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), 2 magic items or 1 potion (15%).