Monstro.cc

Trapper

An amorphous ambush predator that lies flat and mimics stone floors

Type: Aberration

Biome: Underdark

Stat Blocks

Basic Fantasy Field Guide Omnibus
Armor Class17
Hit Dice9* (+8) to 12* (+10)
Number Appearing1
AttacksSpecial, see below
DamageSpecial, see below
Movement10'
Save AsFighter: 9 to 12 (as hit dice)
Morale7
XP9 HD: 1,150; 10 HD: 1,390; 11 HD: 1,670; 12 HD: 1,975
Treasure TypeG

A Trapper is an amorphous ambush predator which lies in wait of prey in dark underground places such as caves or dungeons; one literally lies flat and pretends to be the floor. They are able to alter their surface coloration and texture to resemble virtually any kind of natural or cut stone, allowing one to fool onlookers and thus gain surprise on 1-5 on 1d6. Common ploys for a trapper are to form part of its body into a “hump” or other protrusion that might be mistaken for a chest, or to present the appearance of a hole or displaced stone that might cover either a treasure or the entrance to some small creature’s lair; any of these methods might be used to lure intelligent creatures onto the trapper.

A trapper can cover an area equal to 40 square feet per hit die; thus, a 10 hit die trapper can cover 400 square feet, or up to a 20- by 20-foot room.

It is when potential victims are standing on its surface that the trapper attacks, rolling itself up around them and crushing them. A 9 HD trapper can entrap at most 2 normal-sized characters (or twice that many small characters); a 10 HD one can entrap 3 such characters, an 11 HD one can entrap 4, and a 12 HD one can entrap up to 5. At the GM’s option, characters near the edge of the creature’s body at the time of attack may be allowed save vs. Death Ray to avoid entrapment, but those at the center are automatically captured.

Victims wearing no armor suffer 3d6 points of damage each round; those in leather, 2d6, and those in metal just 1d6. Entrapped characters are held so firmly that they cannot use weapons, nor cast spells of any kind, though at the referee’s option certain magic items may be usable.

Trappers have a particular resistance to both heat and cold, and suffer only half damage from such attack forms. Entrapped victims are subject to half damage from any area effect spell (such as fireball) which might affect the monster.

Copyright 2010-2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
Old-School Essentials Advanced Fantasy Genre Rules
Hit Dice12*

Limited monster data (name, HD, biome, type only) published with permission from Necrotic Gnome. Full statistics available in the published book.

Copyright 2020 Gavin Norman.
OSRIC
Armor Class3
Hit Dice12
Number Encountered1
AttacksSpecial enfolding attack
DamageSee below
Move30-ft
AlignmentNeutral
IntelligenceHigh
XP9/3,000+16/hp
SizeLarge
FrequencyRare
Lair85%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Trappers are underground predators, chameleon-like creatures with flat bodies like a manta ray. They are roughly square in shape, about 20-ft by 20-ft in size (larger and smaller trappers, with proportionally higher or lower hit dice have been encountered), but can alter their dimensions to a considerable degree. These dangerous creatures lie flat on dungeon floors, waiting for prey to step onto them. While waiting in this manner, trappers are viurtually indistinguishable from the surrounding floor, 95% likely to be completely undetectable without the use of magic. When potential prey steps onto the trapper, the monster whips upward to enfold all creatures standing on it. The trapper’s stone-hard skin and powerful muscles are deadly. Victims enfolded in the trapper cannot use weapons and will suffocate in 6 rounds. Moreover, before suffocating, victims will suffer 4hp damage per round plus 1 hp per point of armour class. As noted above, trappers take half damage from fire and cold, and no damage at all from such attacks if the monster is entitled to a saving throw and succeeds.