Thoul
Magical monstrosities that look like hobgoblins (except on close inspection), but combine the powers of ghouls and trolls
Stat Blocks
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 3** (13hp) |
| Number Appearing | 1d6 (1d10) |
| Attacks | 2 × claw (1d3 + paralysis) or 1 × weapon (1d6 or by weapon) |
| THAC0 | 17 [+2] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (3) |
| Morale | 10 |
| Alignment | Chaotic |
| XP | 65 |
| Treasure Type | C |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Magical monstrosities that look like hobgoblins (except on close inspection), but combine the powers of ghouls and trolls. Sometimes live among hobgoblins.
Special Abilities
Paralysis: Successful attacks cause paralysis for 2d4 turns (save versus paralysis negates). Elves and creatures larger than ogres are unaffected. After paralysing a target, thouls will attack others.
Regeneration: A damaged thoul gains 1 hit point at the start of each round, as long as it is alive.