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Rot Grub

1-inch long vermin found in carrion, dung, and other organic material

Type: Vermin

Biome: Any

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class10
Hit Dice1 hp
Number Appearing5d4
Attacks1 bite
Damagespecial
Movement5'
Save AsFighter: 1
Morale12
XP10
Treasure TypeNone

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Rot grubs are 1-inch long vermin found in carrion, dung, and other such garbage and organic material. Their skin color is white or brown. When a living creature contacts an area (dung heap, offal, etc) infested with rot grubs, the grubs will attack if they can come in contact the victim’s skin. A rot grub secretes an anesthetic when it bites and will burrow into the flesh. A burrowing grub can be noticed if the victim succeeds at a Wisdom check. If successful, the victim sees strange rippling beneath his skin. If failed, the creature does not notice the grubs. During the first two rounds, a burrowing rot grub can be killed by applying fire to the infested skin or by cutting open the infested skin with any slashing weapon. Either method deals 2d6 points of damage to the victim, but kills the grubs. After the second round, only a cure disease can kill the grubs as they burrow to the victim’s heart and devour it in 1d3 turns.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
Old-School Essentials Advanced Fantasy Genre Rules
Hit Dice1hp*

Limited monster data (name, HD, biome, type only) published with permission from Necrotic Gnome. Full statistics available in the published book.

Copyright 2020 Gavin Norman.
OSRIC
Armor Class9
Hit Dice1 hit point
Number Encountered5d4
DamageNone
Move10-ft
AlignmentNeutral
IntelligenceNon-
XP1/5+1/hp
SizeSmall
FrequencyRare
LairNil

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Although rot grubs can be found in animal waste and other foul refuse, they prefer to consume tissue that is still alive. Upon contact with a living being, rot grubs will begin to vigorously burrow deep into the body. Fire must be applied to the site of contact at once in order to prevent the rot grubs from burrowing further. This application of flame inflicts 1d6 hit points of damage per instance. If not stopped immediately, within 1 to 3 turns the rot grubs will find the heart and kill their victim.