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Great Orb of Eyes

Also known as: Gaze Tyrant

Terrifying spherical fleshy mass covered with countless pulsating and ever-shifting eyes

Type: Aberration

Biome: Any

Stat Blocks

Basic Fantasy Field Guide Omnibus
Armor Class19
Hit Dice12* (+10)
Number Appearing1
Attacks1d4 rays or spell-like ability
DamageBy ray or spell
MovementFly 30'
Save AsMagic-User: 12
Morale9
XP1975
Treasure TypeNone

Great orbs of eyes, sometimes known as gaze tyrants for their habit of enslaving creatures with their eye rays, are terrifying entities composed of a roughly spherical fleshy mass covered with countless pulsating and ever-shifing eyes. They possesses remarkable intelligence but are unable to communicate verbally due to their lack a mouth.

However, their extraordinary visual prowess allows it to perceive its surroundings from all angles, leaving little room for surprise (it is only surprised at the GM’s discretion). A great orb of eyes can concentrate its gaze to detect magical auras and discern the presence of invisible beings, and has Darkvision out to a range of 120 feet, it also possesses telepathic abilities allowing it to communicate to any creature within 120 feet.

When engaging in combat, the great orb of eyes prefers to hover high above the ground, evading direct melee attacks. Then from some of its many eyes, it unleashes a formidable barrage of eye rays upon its foes. Each round, it fires 1d4 rays, each targeting a different adversary. If the roll exceeds the number of available targets, any additional rays are lost. The GM has the option to randomly determine the rays or strategically select those with the most devastating effects.

Fear, paralysis, and charm rays are the orbs favoured choices, as it aims to diable as many enemies as possible and sow chaos on the battlefield.

A great orb of eyes is reluctant to use its death ray unless its very life depends on it, rather draining its victims for sustenance. Another favorite attack of the great orb of eyes is charming its foes; charmed individuals become slaves, providing manual labor for the creature. When their usefulness ends, the great orb of eyes has no hesitation in draining these slaves for sustenance.