Ghost*
Spectral remnants of intelligent beings who cannot rest easily in their graves
Stat Blocks
Basic Fantasy Role-Playing Game
| Armor Class | 20 (m) |
|---|---|
| Hit Dice | 10* (+9) |
| Number Appearing | 1 |
| Attacks | 1 touch/1 gaze |
| Damage | 1d8 + special |
| Movement | 30' |
| Save As | Fighter: 10 |
| Morale | 10 |
| XP | 1390 |
| Treasure Type | E, N, O |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. A ghost normally resembles the form it had in life, but sometimes the spiritual form is altered. For instance, the ghost of someone who believed he or she was evil might look a bit demonic. Because they are incorporeal, ghosts may be hit only by magical weapons.
OSRIC
| Armor Class | 0 when manifest/special |
|---|---|
| Hit Dice | 10+4 |
| Number Encountered | 1 |
| Attacks | 1 |
| Damage | Special |
| Move | 90-ft hovering |
| Alignment | Any evil |
| Intelligence | High |
| XP | 8/4200 +14/hp |
| Treasure Type | 1d10×1,000 cp (5%); 2d6×1,000 sp (30%); 1d6×1,000 ep (25%); 2d4×1,000 gp (25%); 2d6 gems (15%); 1d6 jewellery (20%); 1d3-1 scrolls (30%); 1d8 potions (40%); 1d4-1 any other magic items (25%) |
| Size | Man-sized |
| Frequency | Very Rare |
| Lair | 25% |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Ghosts are the spiritual remains of extremely evil humans who have been denied the ordinarily inexorable movement of their souls to the outer planes of existence after discarding their mortal shell. This sundering of their metaphysical essence creates a foul thing, roaming dark and desolate places, existing in both the æthereal plane and the prime material, seeking to slake a thirst that can never be sated. This exigent need for living essences is what drives these spirits into contact with mortals.