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Elemental, Water

Roiling waves of water that fall upon creatures only to reform

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class18 (m)
Hit Dice8*
Number Appearingspecial
Attacks1
Damage1d12
Movement20' (15') Swim 60'
Save AsFighter: 8
Morale10
XP945
Treasure TypeNone

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Water elementals resemble roiling waves of water, which seem to fall upon any creature attacked, only to reform the next round. They take double damage when attacked with air or wind attacks (including air elementals). A water elemental cannot move more than 60’ from a body of water. They do an extra 1d8 points of damage against creatures, vehicles, or structures which are in the water.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
OSRIC
Armor Class2
Hit Dice8, 12, or 16
Number Encountered1
Attacks1
Damage5d6
Move60-ft; 180-ft swimming
AlignmentNeutral
IntelligenceLow
XP8 HD: 6/900+12/hp 12 HD: 8/2,000+16/hp 16 HD: 9/3,650+20/hp
SizeLarge
FrequencyVery rare
LairNil

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Water Elementals are creatures from the Elemental Plane of Water, though they may sometimes be found elsewhere. When encountered on the Prime Material Plane, usually as a result of summoning magic, they take the form of a great wave of water or other liquid, constantly in motion, but retaining an almost humanoid shape. Some claim that they have sea green eyes, of a sort, and others that they were able to discern a mouth. Like others of its kind, though, it rarely responds in kind when spoken to, its language being heard only in the crash of waves.