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Corpse Abomination

Huge ball of rotting flesh and bones held together with clay that rolls towards victims

Type: Undead

Biome: Any

Stat Blocks

Basic Fantasy Field Guide Omnibus
Armor Class14
Hit Dice6
Number Appearing1d3
Attacks3 × bludgeon (1d6)
Damage1d6
Movement10' Jump 60'
Save AsFighter 6
Morale12
XP610
Treasure TypeNone

A Corpse Abomination announces itself by the constant chorus of wailing produced by the many trapped souls, followed soon by a powerful stench. Anyone within 40 feet must save vs. Poison to avoid a -2 on all rolls. Composed of an amalgamation of rotting flesh and desiccated bones held together with sticky chunks of clay, this huge ball of undead bodies slowly rolls or crawls towards its victims. Limbs and torsos reach out in all directions to bludgeon anyone within 10 feet of its churning mass. With sudden speed that belies its shambling gate, a corpse abomination may compress and leap up to 60 feet, a behavior known to take many adventurers unaware.

Scholars speculate these horrors form when the bodies of the dead are not separated properly before being reanimated, such as in the context of a mass grave. Corpse abominations vary in size from 8 to 20 feet across, with a corresponding difference in HD. Clerics find those with 6 HD may be Turned while the larger variety are virtually unstoppable.