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Centaur

Half man, half horse creatures that are haughty, aloof, but very honorable

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class15 (13)
Hit Dice4
Number AppearingWild 2d10
Attacks2 hooves/1 weapon
Damage1d6/1d6/1d6 or by weapon
Movement50' Unarmored 60' (10')
Save AsFighter: 4
Morale8
XP240
Treasure TypeA

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Centaurs appear to be half man, half horse, having the torso, arms and head of a man in the position a horse’s head would otherwise occupy. A centaur is as big as a heavy horse, but much taller and slightly heavier; average males are about 7 feet tall and weigh about 2,100 pounds, and females are just a bit smaller. Centaurs may charge with a spear or lance just as a man on horseback, with the same bonuses. They typically wear leather armor when prepared for combat.

Centaurs are generally haughty and aloof, but very honorable. Most would rather die than allow humans, demi-humans, or humanoids to ride on their backs.

Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
Old-School Essentials Classic Fantasy
Armor Class5 [14]
Hit Dice4 (18hp)
Number Appearing0 (2d10)
Attacks2 ร— hoof (1d6), 1 ร— weapon (1d6 or by weapon)
THAC016 [+3]
Movement180' (60')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale8
AlignmentNeutral
XP75
Treasure TypeA

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Fantastic creatures with the legs and body of a horse, and the upper body and head of a human. Live in small family or tribal groups, in wild meadows and isolated forests.

Special Abilities

Weapons: Bows, clubs, lances.
Lair: Hidden in dense woods, along twisting, guarded paths.

Variants

Females (in lair)

Normally remain in the lair. Flee if attacked.

Young (in lair)

Young have 2HD and make 2 hoof attacks (1d2) and 1 weapon attack (1d4 or by weapon).

Hit Dice2
Attacks2 ร— hoof (1d2), 1 ร— weapon (1d4 or by weapon)
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class5(4)
Hit Dice4
Number Encountered4d6
Attacks2
Damage1d6/1d6
Move180-ft
AlignmentNeutral to chaotic good
IntelligenceAverage
XP3/75+3/hp
Treasure TypeIndividuals-2d4 gp (90%), 1d4 gems (50%); Lair-1d8ร—1,000 cp (10%), 1d12ร—1,000 sp (15%), 1d8ร—1,000 ep (15%), 1d6ร—1,000 gp (50%), 3d6ร—100 pp (30%), 2d10 gems (55%), 1d12 jewellery (50%), 2 magic items (15%), 1d4 magic scrolls and 1 magic potion (50%)
SizeLarge
FrequencyRare
Lair5%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Centaurs are part man, part horse. They have the body of a horse, but have the upper torso, arms and head of a human in place of the horse’s neck and head. Antipathetic toward humans, yet friendly toward elves and their kin, centaurs prefer unfrequented glades, pastures and woodlands. An encountered coterie will be armed with: 50% hardwood clubs (2d4 damage), 25% composite and/or longbows with the remaining centaurs armed with lance and shield (thus, AC 4)โ€”this last group being the leaders. All centaurs are capable of attacking with melee weapons and two hoof attacks each melee round.

If upon rare occasion encountered in their lush woodland lair, there will be an additional 1d6 (total 5d6 encountered) fighting centaurs, with twice that many females and 5d6 young. Non-fighting (female and elderly) centaurs possess but 3 hit dice and young only 1d3 hit points. The non-fighters and young attack only if directly threatened, and with hoof attacks only. Should the non-fighting and young centaurs be seriously threatened, there is a 90% chance they will be ransomed generously.