Bestomper
A giant levitating foot with eyes on each toe and a slobbering mouth on its ball
Stat Blocks
Basic Fantasy Field Guide Omnibus
| Armor Class | 20 |
|---|---|
| Hit Dice | 11* |
| Number Appearing | 1 |
| Attacks | 1 stomp, 1 bite, 1 eye beam |
| Damage | 3d6 stomp, 2d6 bite, or eye beam (see below) |
| Movement | fly 20' |
| Save As | Magic-User: 11 |
| Morale | 11 |
| XP | 1670 |
| Treasure Type | None |
The bestomper resembles a giant foot, about 8 feet long and 4 feet wide, except that each toe bears an unblinking eye, and on the ball of the foot a slobbering mouth gapes to reveal jagged teeth. While the bestomper is agitated, a wail emits from its mouth in a 90-degree arc. All creatures with 40 feet must save vs. Magic or fall prone for 1d6 rounds.
The bestomper hovers over the ground by magical levitation. Suddenly, it leaps 20 feet in any direction to bring down the full force of its heel on an unlucky victim. Alternatively, it may tilt forward to apply its mouth to a victim, usually targeting the head of humanoids. 5% of the time when it bites down, it decapitates the victim (on a natural 20). Any successful bite attack heals the bestomper by 1d6 points of damage.
The hide of the bestomper is a tough leather that resists blows and slashes, but its eyes are more delicate. The toes wriggle about, making them 20% harder to hit (AC 24), but deling 10 points of damage incapacitates the eye, leaving it unable to use its unique energy beam. Eye blasts automatically hit so long as there is line of sight. The victim can only hope to resist the magical effect with a saving throw.
Each toe has a single type of energy beam, different from the others. It is assumed the bestomper changes which 5 types it has available on a daily basis.