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Behir

A serpentine monster with a dozen legs that can slither like a snake or move with considerable speed

Type: Magic Beast

Biome: Any

Stat Blocks

Basic Fantasy Field Guide Omnibus
Armor Class20
Hit Dice13** (+10)
Number Appearing1d2, Lair 1d2
Attacks1 bite+constriction, 6 claws or breath
Damage2d10 bite, 1d8 constriction, 1d4 claw, or breath
Movement40'
Save AsFighter: 13
Morale9
XP2395
Treasure TypeL
The Behir is a serpentine monster that can slither like a snake or use its dozen legs to move with considerable speed. A behir is around 40 feet long and weighs about 4,000 pounds. The coloration of a behir ranges from ultramarine to deep blue with bands of gray-brown. A behir often knows the common language of the region.
Copyright 2010-2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
OSRIC
Armor Class4
Hit Dice12
Number Encountered1d2
Attacks2 or 7
Damage2d4/1d4 +1 or 2d4/1d6/1d6/1d6/1d6/1d6/1d6
Move150-ft
AlignmentNeutral evil
IntelligenceLow
XP7/2,750+16/hp
SizeLarge
FrequencyRare
LairNil

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

A behir is a particularly nasty subterranean beast with a crocodile’s head on a 40-ft long snake-like body with twelve sets of legs. These creatures move very fast and can climb vertically at half their speed. Their main method of attacking is to bite and wrap their body around their prey and squeeze. On the second round they can still bite but the held victim is now subject to 6 claw attacks. Every 10 rounds a behir can also breathe a 20-ft lightning bolt that does 4d6+24 damage unless a save vs breath is made for half damage. Occasionally (on a 20) a behir will swallow its victim whole.